Work with us?

We want to make cool stuff, and we need help from time to time. We’re a fun, self-motivated group, all over the world. Be smart about this, if you require babysitting or micro-management, we probably won’t work well with you. If you can’t stay on top of your work, or available to chat, we probably won’t work well with you. Be good at what you do. Know when you mess up. Have kindness toward others.

 

We tend to prefer candidates that are local to the Raleigh-Durham area of North Carolina, but we don’t discriminate based on geography, age, ethnicity, gender or gender identity, sexual orientation, religion, political leaning or pizza topping preference (unless it’s about pineapple.)

 

To Apply: Send us an e-mail with a link to a resume, portfolio, code-snippets, and anything else that helps make your case.

Art Director (Raleigh NC or Remote)

We want to identify a multi-talented artist that can help our projects reach a fantastic artistic vision.

We’re looking for an Art Director, with experience building a game’s artistic vision, to join our talented crew. Expect this work to be for a title for Windows, OSX, Linux, XBox One and PS4, requiring experience creating assets that are refined for the elegant tastes of each platform. Candidates mush show proven expertise creating concept art, moodboards, establishing intended product shape language and color use. Additionally, showing history of asset creation and implementation, and profiling the performance of the various assets under certain conditions. Preferred candidates have at least 2 years of experience with Unreal Engine, and at least 7 years of proven concept art experience, and 5 years of modeling and texturing experience.

 

Do this:

  • Draw a variety of environment, character and weapon concept paintings.
  • Develop guidelines and standards, incluiding moodboards, shape language and color theory documents, model and texture technical limitations.
  • Create and modify a variety of art assets: models, textures, materials, animations and skeletal rigs.
  • Complete work on assets in tools of your choice: 3D Studio Max, Maya, Modo, Blender, Photoshop, Substance Painter, zBrush, etc.
  • Implement aforementioned art assets within game or game levels, for ideal aesthetics and performance.
  • Be comfortable with using a version control system (such as SVN, Perforce, Git or PlasticSCM.)
  • Participate in art asset reviews, either as a reviewer or reviewee.
  • Discuss with peers regarding artistic topics or gameplay feedback.

 

Be this:

  • A team player, willing to help regardless of peer relationships or target project.
  • A self-starter, able to be motivated regardless of situation or circumstances.
  • A fast-learner, that can admit ignorance and perform research to gain knowledge
  • A problem solver, can critically think about issues and circumstances, and affected parties.
  • Open-minded, willing to be a devil’s advocate or hear new ideas and thought.
  • Tolerant, that doesn’t care about what makes somebody a human being.
  • Organized, efficiently self-managing time and tasks to stay on schedule and within budget.

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UE4 Engineer (Raleigh NC)

We’re staying busy with client work, and our internal projects, but every now and then we just need some good ‘ol fashion engineering help.

We’re looking for additional Unreal Engine 4 engineers to join our talented crew for future work. Expect this work to be for a title for Windows, OSX, Linux, XBox One and PS4, requiring experience with optimizing performance under CPU or GPU limiting conditions. Candidates must show proven expertise with Unreal Engine 4, it’s various tools, frameworks and dependencies. Preferred candidates have at least 2 years of experience with the Unreal Editor, 4 years of proven programming experience and shipped AAA title experience with Unreal or Unity.

 

Do this:

  • Write and edit organized and clean C++ code for use in Unreal Engine 4 and products that use it.
  • Create, modify and manage numerous Unreal Engine 4 Blueprints for use with the game and its various components.
  • Be comfortable with using the plethora of Unreal Engine 4 tools, APIs and plugins that ship with it.
  • Ability to build, package and test a build, addressing product defects or feature shortfalls.
  • Participate in C++ code reviews, either as a reviewer or reviewee.
  • Discuss with peers regarding technical topics or gameplay feedback.

 

Be this:

  • A team player, willing to help regardless of peer relationships or target project.
  • A self-starter, able to be motivated regardless of situation or circumstances.
  • A fast-learner, that can admit ignorance and perform research to gain knowledge
  • A problem solver, can critically think about issues and circumstances, and affected parties.
  • Open-minded, willing to be a devil’s advocate or hear new ideas and thought.
  • Tolerant, that doesn’t care about what makes somebody a human being.
  • Organized, efficiently self-managing time and tasks to stay on schedule and within budget.

Read More...