Games We Made

Making great games is our passion

We started modifying games for fun, resulting in Dystopia, a dual-reality cyber-punk shooter. Eventually we brought our original ideas to life with Blade Symphony, an artistic tactical sword-fighter and Galacide, shoot ’em up blended with match-4 puzzlers.

Zero Day: An objective-driven looter shooter

Galacide: A puzzle/shoot 'em up mashup
Blade Symphony: A third person tactical swordfighter
Dystopia: A dual-reality shooter



Games We Helped Make

Helping others helps us

It’s important for us to explore and learn how others do things, that’s why we’ve offered our help on numerous projects. We were grateful to start our work with Minority Media on VR Time Machine, then for a few years with inXile Entertainment on The Mage’s Tale, Bard’s Tale IV, and Wasteland 3.

Recently, we were fortunate to work with the awesome team at Squanch Games on Trover Saves The Universe, Deadlift Studios on Full Metal Overdrive, and Drakeling Labs on Warefare: 1944 and Operation: Harsh Doorstop. We’re currently working with Digital Arrow on Aquanox: Deep Descent and LiquidBit on Killer Queen Black.

Aquanox: Deep Descent by Digital Arrow

Warfare 1944 by Drakeling Labs

Operation: Harsh Doorstop by Drakeling Labs

Full Metal Overdrive by Deadlift Studios

Killer Queen Black by LiquidBit

Trover Saves the Universe by Squanch Games

Wasteland 3 by inXile Entertainment

Bard's Tale IV by inXile Entertainment

The Mage's Tale by inXile Entertainment

Time Machine VR by Minority Media