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Re: April 2010 Update - Effects, Effects, Effects.

PostPosted: Fri Apr 09, 2010 5:10 pm
by Ansob
I mean cone on, for a "mod" this is just insane.
Not really. This is about on part for a total conversion, per the standards set by Natural Selection et al. in the halcyon days of GoldSrc.

Re: April 2010 Update - Effects, Effects, Effects.

PostPosted: Sat Apr 10, 2010 3:14 pm
by MarvintheParanoidAndroid
Natural Selection had particle effects and crazy awesome shaders?

Re: April 2010 Update - Effects, Effects, Effects.

PostPosted: Wed Apr 14, 2010 7:22 am
by Ichi
Natural Selection had particle effects and crazy awesome shaders?
Dystopia is on HL1 engine?

Re: April 2010 Update - Effects, Effects, Effects.

PostPosted: Wed Apr 14, 2010 12:44 pm
by Juan
no you guys are confused

when he says goldrsc, he means goldeneye source

Re: April 2010 Update - Effects, Effects, Effects.

PostPosted: Wed Apr 14, 2010 2:11 pm
by MarvintheParanoidAndroid
Natural Selection had particle effects and crazy awesome shaders?
Dystopia is on HL1 engine?
well done yes that was my point

Re: April 2010 Update - Effects, Effects, Effects.

PostPosted: Thu Apr 15, 2010 12:05 am
by bauxite
its just stengah causing fights again lol

what dystopia has achieved is really great for a mod, just look at any other sourcemod to compare, it has waaay more content and work put into it than the good ol' mods, im guessing.

there are probably only a few mods comparable to dystopia, for pretty much any games.

if you want to share, post them in the mod thread.

goldeneye source? nah, that so uncool compared to blackmesa.

Re: April 2010 Update - Effects, Effects, Effects.

PostPosted: Thu Apr 15, 2010 2:49 am
by sverek
goldeneye source? nah, that so uncool compared to blackmesa.
did you play it?

Re: April 2010 Update - Effects, Effects, Effects.

PostPosted: Thu Apr 15, 2010 12:08 pm
by Sharpie
As always, great job devs... I do have two questions though...

1. I know that you guys don't have the time or money to do all new weapon models, but I was of the understanding that the Tesla model was going to be altered so that you had a visual on the cooldown... did that get scrapped? I could just be making that up... or it's wishful thinking... but an indicator after the tesla ball would be so nice.

2. I was a little disappointed that you didn't show how stealth looks when the person is moving. Will it be pretty much the same as it is now? Or is this a thing where it's now completely invisible without having to stand still for a few sec?

Re: April 2010 Update - Effects, Effects, Effects.

PostPosted: Thu Apr 15, 2010 1:38 pm
by murphy
1. I know that you guys don't have the time or money to do all new weapon models, but I was of the understanding that the Tesla model was going to be altered so that you had a visual on the cooldown... did that get scrapped? I could just be making that up... or it's wishful thinking... but an indicator after the tesla ball would be so nice.
no animator

Re: April 2010 Update - Effects, Effects, Effects.

PostPosted: Thu Apr 15, 2010 2:47 pm
by LordTrolley
Thats soon going to change, hopefully :P

Re: April 2010 Update - Effects, Effects, Effects.

PostPosted: Thu Apr 15, 2010 6:03 pm
by Sharpie
no animator
Yeah :-/ I was hoping that it was something that wasn't as hard to do as I'm sure it is...

Is there a way that we could just open it up to the community, I mean, we have people who can do that. Talk to the guy that did the custom AR model. I know that it's touchy letting non-devs do things like that but I have a feeling there are some people around here who would do it for absolutely no credit whatsoever (well maybe just give them a pat on the back, but seriously)

I might have to break out 3ds max and look over the model... just out of curiosity...

Re: April 2010 Update - Effects, Effects, Effects.

PostPosted: Fri Apr 16, 2010 6:31 am
by [c]ain
I must give you guys props for this. Stealth is a HELL of a lot harder to see now. Making it better for the game to be honest. Now you can actually sneak by heavies without thermals.

Re: April 2010 Update - Effects, Effects, Effects.

PostPosted: Tue Apr 20, 2010 11:01 pm
by Meester
Infect & Fusion should have been in years ago.

Still at least 'something' is happening :lol:

Re: April 2010 Update - Effects, Effects, Effects.

PostPosted: Wed Apr 21, 2010 8:03 pm
by trigger_hurt
I must give you guys props for this. Stealth is a HELL of a lot harder to see now. Making it better for the game to be honest. Now you can actually sneak by heavies without thermals.
Idd, i guess coldsuit will be handier too.

Also, tesla cooldown: Just do it with crosshair scripts. Altho it will break on weapon switch.
Still at least 'something' is happening :lol:
Don't be like that. <_<